Call of Duty Modern Warfare 3 Review

Call of Duty Modern Warfare 3 Review is out now! Enjoy!

Battlefield 3 Review

Battlefield 3 Review is out now. Enjoy!

This is default featured slide 3 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured slide 4 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured slide 5 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

duminică, 1 aprilie 2012

iPad 3 Photoshop Tutorial


The New iPad (iPad 3) Photoshop Tutorial

The New iPad (iPad 3) Photoshop Tutorial


The New iPad (iPad 3) has been released. Many of you may want to learn how to design this gorgeous Apple product as well as developing other iPad related graphics based on the PSD file. In this tutorial, it will show you how to design the New iPad (iPad 3) in Adobe Photoshop and the PSD source file is freely available for download.

We will use different tools, such as shape tools, gradient tools, different blending mode tools and loads of great techniques.

Step 1

Firstly, we need to create a new document. Open up Photoshop and create a new document by going to File > New. I’m using a Web preset, set it to 2000 x 2000 pixels.

Step 2

Change your Background Layers background color to white – as we’ll be working with a light grey color to begin with, this just makes it easier. You can grab the Rounded Rectangle Tool and change the corner radius to 50px.
Drag a new rectangle out about the same size as the iPad, here I recommend grabbing an image of the iPad from the Apple iPad site, pasting it into the document and drawing the rectangle over it. In fact, you will probably find this tutorial a whole lot easier if you have a reference photo of the iPad whilst following each step. Make sure you use either white or a light grey for your rectangle. Hit Cmd+E on your Shape Layer so it merges down into your iPad Bevel layer.
Make another New Layer. Repeat this same step again, this time making the the rectangle a little smaller, be sure to use a dark grey colour (#bebebe) so you can see what you’re doing. Place the new rectangle in the middle of the first rectangle you made, making sure each side has an equal gap. Once again, hit Cmd+E to merge the new shape layer down to our iPad Screen Border layer.

Step 3


So far we have a very simple shape of the Apple iPad. It’s time to start adding display area. You can just use the same step as step 1 using rectangle tool to make one without radius and set a color Overlay #0e0e0e.

Step 4


Here, we suggest you to turn on the ruler tool (Ctl + r) and drag some guidelines to make your button in order to post your button in a right position. Then We can now to make the ‘home bottom’. Draw a circle at the bottom of display using Elliptical Marquee Tool to fill and add a gradient layer #7c7b7b to #ffffff inside the bottom. And then, you can repeat the step and shift the Elliptical Marquee Tool upward to add another black circle.

Step 5


To make your reflection, you can delete the top part color of the circle using Elliptical Marquee Tool. Then, you can change your fill to 5%.

Step 6


To finalise the button, using the Rounded Rectangle Tool with 2 px radius, then stroke path with brush using the color of #666768 to draw the symbol at the centre of the circle.

Step 7


Now, we can jump to work on the camera at the top. You can use the same idea as making the button, using Elliptical Marquee Tool to draw a circle in color of #2e2e2e and a smaller circle inside in color of #0d0d0d.

Step 8


Adding reflection using color of #d8d8d8 and using Elliptical Marquee Tool to delete the lower part of reflection color and fill it with 40%.

Step 9


We are going to add a screen reflection for the whole iPad. You can just use your pen tool to make a simple shape and add a gradient layer (#f6f6f6 to transparent). Then fill it in 25%.

Step 10


Right click and selection the option to flip vertically, then position into place as reflections. Add a layer mask and fade out the reflections with a soft brush or a gradient, then reduce the opacity to suit. And you can add a shadow in between your iPad and reflection at the bottom.

Step 11


You can add your content such as background, app icons, timer and battery logo for your iPad to finalize it.

Step 12


Finally, you just need to adjust the opacity of reflection and shadow to 20%. Then we are done.

duminică, 18 martie 2012

League of Legends Review

League of Legends Review

This competitive strategy game is fun, though it offers only a fraction of what you should expect from a retail product.
Have you ever had the feeling that you paid good money for a game that's still in the beta-testing stage? As of this writing, if you buy the $29.99 retail edition of League of Legends: Clash of Fates, you are paying for features that you receive not now, but later. For now, what you get in the retail box is exactly the same as the freely downloadable version, which is a sparse package. Yet you shouldn't dismiss League of Legends outright, for while it clearly appeared on store shelves before it should have, you'll still get enjoyment from this fast-paced strategy game. If you've played the immensely popular Warcraft III modification Defense of the Ancients, you'll already have a basic understanding of what League of Legends offers: an addictive team-based experience that never plays the same way twice. It's a good thing matches are a total blast, given the number of not-yet-implemented features. Developer Riot Games promises these features are coming, but for now, be aware that what you're paying for is highly entertaining but not yet a complete game.
League of Legends is easy to learn, though this isn't to say that newcomers will immediately grasp every nuance. At the start of each match, you choose a champion, join a team of up to five players, and set out to destroy the opposing team's central structure, which is called the nexus. However, your real-life foes are not the only obstacle to becoming a true legend: The routes that lead to the enemy's nexus are defended by powerful turrets that are quick to dispatch you if you let your guard down for even a moment. This is where minions come in. A stream of AI-controlled units is frequently released from your base, and by assisting their charge down their predetermined lanes, you can more easily take down the towers--and players--that stand in your way. The click-heavy, Diablo-esque gameplay is simple enough, but the subtleties take time to master. You'll need to learn how to use minions to your advantage, when to push the lane (that is, aggressively charge forward) and when to pull back, and how to best utilize the strengths and weaknesses of your chosen champion. Matches are tense and exciting because there is little to no downtime. The action is quick to get started and the opposition isn't about to let up, so be ready to give each match your full focus.
Successfully fending off an attack means more than just frantically clicking on your enemies. Your champion levels up during the match, and in turn, you earn and improve your four primary skills (you also have a fifth passive ability). These skills determine the role your chosen champion plays during the match. Corki, a mustachioed gnome that flits about in a gyrocopter, is good for crowd control, enhancing his ranged fire with additional machine-gun rounds and area-of-effect attacks. Annie is a creepy little girl who flings fireballs at targets and summons her pet bear to assist in battle. While champions don't have the varied skill trees featured in Demigod, a similar Defense of the Ancients-inspired game, the large number of characters offers more general diversity, and almost all of them are great fun to play. Further diversity comes from the in-game item store, where you can spend gold you earn during the match on equipment and consumables that improve your health regeneration, enhance damage resistance, improve your speed, and much more. If you're confused by the number of items available, don't worry: The game offers smart suggestions based on the champion you choose.
League of Legends is a multiplayer-focused game. You can practice offline, but even new players aren't apt to be challenged by the pushover AI, which comes in only two difficulty levels: noob and easy. You'll want to join online games as soon as you can, and the matchmaking option lets you find other players who are theoretically around your level of ability. Yet even during your initial games, you're likely to face experienced players who are familiar with the formula's subtleties and are not afraid of vocalizing displeasure with a teammate's performance in--er--profane ways. Thankfully, if you've never tasted this particular game recipe, a tutorial level will introduce you to the basics, including one of League of Legends' unique additions: brush. You can hide in brush to conceal yourself from enemies, and good teams will use it to set up effective ambushes. Like Demigod, League of Legends does not feature any kind of single-player campaign, but online play is buttery smooth and finding a match is quick and easy.
League of Legends' core gameplay is an excellent take on a formula that's growing in popularity. However, the retail product is not a good value--at least, not yet. The game is freely downloadable, and a player store (not to be confused with the in-match item store) is set to go live later this month. At the store, you will be able to purchase champions and champion skins, as well as runes, which can be slotted in a rune book to further enhance your battle potency. The retail box includes 20 champions unlocked from the start, four runes, and $10 in store credit--$10 that you can't yet spend. Right now, the lack of a store means that the rune book is unusable, and because all 40 champions are temporarily available for the initial launch period, the value of the retail box is based around future features, which is a questionable and confusing pricing strategy.
Much of League of Legends' value, in theory, will stem from the so-called "metagame." Players, known as summoners, will level up and earn points to spend in the player store (again, features not to be confused with the leveling and purchasing performed during matches). The value this metagame will offer, however, is unknown. Due to the store's absence, the only metagame benefits to leveling up are points that can be spent on masteries, which are universal branching perks similar to talent trees in online role-playing games. In other words, if you buy League of Legends now, you're buying a game that is effectively still in beta testing. The slim selection of maps further makes League of Legends feel stripped down. While the map selection screen makes it clear that more arenas are planned, there are currently only two maps on which to play, though one of them comes in two varieties--summer and winter. The other arena is still labeled as a beta map, and is not available in matchmaking play, only in offline and hosted matches.
At least Defense of the Ancients refugees will feel at home on those few maps, which are obviously inspired by Warcraft III's colorful art design. League of Legends is a good-looking game, not because it pushes the capabilities of modern graphics cards, but because its vivid color palette and stylized environments jump right off the screen. Exaggerated animations give champions a lot of personality, while spell effects are vibrant without being distracting. Most importantly, the game runs smoothly and maintains a consistently high frame rate. The cartoonish look is further enhanced by hammy--and only occasionally annoying--champion quips, along with fitting sound effects and music cues.
In its current form, League of Legends' patchwork of features has yet to be stitched into a finished product. The clear focus and passion of the development team have instilled a lot of faith within the game's dedicated community, but in this case, promises come with a price tag. Taken on its own terms, League of Legends is a rousing and addictive skeleton of a game that isn't yet ready for prime time.
Editor's Note: The preceding review is based exclusively on the League of Legends "Collector's Pack" being sold at retail. A free version of the game can be downloaded from the official League of Legends Website.
Source: http://www.gamespot.com

Battlefield 3 Review

Battlefield 3 Review

In the realm of online combat, Battlefield 3 provides thrills that few games can match.
When it comes to virtual battlefields, nobody does it quite like the Battlefield series. It has a long history of creating sprawling conflict zones where players have an exhilarating range of ways to make powerful contributions to the war effort. The competitive multiplayer mode in Battlefield 3 stays true to tradition, delivering an online combat experience that is amazingly addictive, immersive, and exciting, with refinements and new elements that make the familiar action feel fresh. Unfortunately, the stale single-player campaign fails to capitalize on the strengths of the series and feels like an off-brand imitation. The six cooperative missions fare better and offer a tougher challenge, but only the competitive multiplayer provides a compelling reason to buy Battlefield 3. With online battles this excellent, though, that reason is all you need.
Tank teams can get very possessive about their capture points.
There are many factors that combine to make these battlefields as good as they are, most of which will be familiar to series veterans. Nine great maps set the stage for up to 64 players to fight it out in a variety of urban, industrial, and military locations. These places all look beautiful, though the grassy hills and blue skies of the Caspian Border are naturally more appealing than the drab urban corridors of the Grand Bazaar. The maps vary widely in size and offer diverse environmental elements, including claustrophobic tunnels, coastal roads, desert plains, and a variety of multistory buildings. Many man-made structures can be damaged or destroyed by the explosive tools at your disposal, creating new infiltration routes or removing cover positions. The maps are designed to create opportunities for combat at all ranges, and the element of destruction lets you manipulate the environment to create even more.
Combat is not just about where you are, but also about how you get there, and the variety of vehicles is one of the things that makes Battlefield so uniquely engaging. Small maps might only have a Humvee or a light armored vehicle, while larger ones boast buggies, tanks, amphibious transports, helicopters, and jets. There are a few variations within each class of vehicle that make them better suited for troop transport, anti-infantry, antiair, or anti-vehicle combat, and learning how to get the most out of each one is a blast, even if you're sometimes the one getting blown up. Whether you're piloting, gunning, or just going along for the ride, vehicles offer a key tactical element that can change the tide of battle when used by a savvy squad. Using a vehicle well can earn you powerful upgrades and bonus weapons, but it can be tough to get the hang of the flight mechanics for helicopters and jets. It's a shame there's no way to practice flying them outside of active multiplayer matches (with one exception), though you can take comfort in knowing that you are at least entertaining your fellow players when your jet nose-dives into a mountain.
The maps and vehicles allow for a great degree of strategic freedom, but choosing your class and loadout is the first and most important decision you make before spawning into combat. Abilities and weapons have shuffled around a bit since Battlefield: Bad Company 2, so now the assault class slings health packs and totes defibrillators, while the support class carries light machine guns and ammunition boxes. Engineers still thrive on vehicle support/destruction, and recon delivers long-range death. New gadgets like robots that can arm charges (engineer) and mark targets (recon) give players more to look out for on the battlefield, and claymores and mortars (support) ensure that the engineer class isn't the only one packing an explosive punch. Unlockables include class-specific weapons and gadgets, gun-specific sights and attachments, and specializations that can make you tougher and deadlier. Focusing on one class to unlock higher level gear has its advantages, but so does spreading around your progress in an effort to be more adaptable to the ebb and flow of combat.
Regardless of what loadout you choose, there are a lot of ways to earn points for your actions. In addition to kills and kill assists, you can now earn points for suppressing enemies who are subsequently killed by your teammates. When a player is suppressed by enemy fire, they suffer from blurred vision and decreased accuracy. This disorienting tactic can help you mitigate the effectiveness of enemies who are peppering you from a prone position, which returns in Battlefield 3 after being left out of the Bad Company games. Battlefield 3 may be a successor in name to Battlefield 2, but in spirit, the competitive multiplayer is a refined version of that offered in Bad Company 2. Nevertheless, it will be immediately familiar to veteran players of either game, though fans of Bad Company 2 will encounter a few other small but notable differences. Buildings are not easily destroyed in Battlefield 3 and underslung grenade launchers are, as of now, far less prevalent. Furthermore, you can't just run up to someone and stab him in the face for an instant kill; you need to get in two swipes or sneak up from behind. Nor can you simply rely on explosives to destroy M-COM stations in Rush mode because arming and detonating the charge is now the only way to progress.
Office furniture doesn't provide great cover in a firefight.
As with the previous Battlefield games, the focus is on teamwork. Diverse loadouts encourage you and your squad to make complementary choices, and point bonuses reward you for working together. Every vehicle is better with teammates in it, and even the simple act of spotting enemies is an effective way to contribute to your team's efforts. Teamwork is woven throughout the fabric of Battlefield 3's multiplayer action, and when your team is working well together, it's one of the most gratifying experiences you can have in a game.
Battlefield 3 also has six cooperative missions that require teamwork on a smaller scale. These stand-alone sorties have a narrative connection to the campaign, but they are tougher to complete than most campaign missions and you can unlock some nice weapons for use in the multiplayer. Setting up voice chat with your teammate is helpful here, especially in the stealthy sections, because the spotting mechanic doesn't sufficiently differentiate enemies at long distances. Your foes are fairly tough, even on normal difficulty, though some unexpected quick-time events can also catch you off guard. The most notable mission here puts you in the cockpit of a helicopter, which provides the only chance outside of multiplayer to practice your flying skills. Earning all of the weapon unlocks requires repeat playthroughs of these missions, so it's a shame there aren't more of them to keep you busy.
Finally, there's the campaign. Battlefield 3's single-player adventure tells a harrowing tale of a fictional modern conflict. It follows a familiar formula by delivering a short campaign with diverse combat scenarios and dramatic set pieces. The story is solid and has some good acting, but the "Now tell us about this mission" interrogation mechanic makes the structure feel stale (having made a notable appearance in last year's Call of Duty: Black Ops). The focus on realism makes the unrealistic elements like the heavy-handed linearity, quick-time events, and reckless foes even more noticeable, but most disappointing of all is the campaign's utter failure to capitalize on any of the series' strengths. The lively personality of the Bad Company games is nowhere to be found, nor is the operational freedom on which the series has thrived. When you climb into the cockpit of a fighter jet, you are merely the gunner in an on-rails sequence rather than the hotshot pilot. There are some gorgeous environments and a few exciting sequences, but these are outweighed by the overly familiar cityscapes and set pieces that were clearly inspired by other shooter campaigns from the past few years. This contributes to the pervasive sense that this campaign is not only outdated, but also outclassed.
Fortunately, Battlefield 3's competitive multiplayer is among the best in its class, providing immensely rich and immersive combat zones. These are complemented by the slick browser-based Battlelog, which serves as the hub from which you access each game mode. With EA's Origin software running unobtrusively in the background, Battlelog tracks your unlock progress, displays your stats, and enables you to join parties and launch games easily. Battlefield 3 may not offer much beyond the multiplayer, but there are so many ways to contribute and feel like a powerful soldier that after hours and hours of playing, all you'll want to do is play more.
Source: http://www.gamespot.com